This page is dedicated to my past and ongoing research on Online Beings. By "Online Being" I am referring to; in a very broad sense, the entity that emerges online when a human enters cyberspace. One of the common assumptions about this entity is to refer to it as if it were a cyborg: a transgressive mixture between a cybernetic system and an organism. Indeed, whenever we enter cyberspace we become a kind of a fusion between ourselves and the online media. Take for example this webpage: you are now reading lines of text that could ultimately be reduced into binary code, but that would have never been here unless somebody would have wrote them. So, right now what you are seeing of me is an expression of me ( because I wrote this text and designed this page) and the page itself (its layout, presentation, content, etc). This page, as a digital media, is a digital translation of a part of me ( my thoughts, my wish for you to read about my work) - a translation that also has a representation in HTML code (what you are seeing and reading right now). Therefore, you are now in front of a cyborg : an undividable entity comprised of me and this webpage. Furthermore, right now I am also in front of a cyborg: you. As you are reading this, my cyborg is in interaction with you, but as I can't see you directly, my webspace provider is registering your visit to this page, a visit that leaves a trace expressed in a IP Address signature, or even an just an entry in the webpage visit counter. If you write me an mail, it would be you through your email account, and account that has an email address that is also a reflection of a part of you. You and your IP signature or your email address are a mixture of yourself and and information based system - in other words, a cyborg.
However, even if we can conceptualize this online entity as a cyborg, there is much more to it that just reducing it to a fusion between an organism and a digital code. On this website I explore how the wider notion of "Online Being", while including the cyborg concept, is a much more useful construct for describing the various phenomena and intricacies of cyberspace. Therefore, my main purpose is to provide a framework for the understanding of this "Online Being" and its Ontology, and while doing so, give examples of how this notion can be used to explain various expressions of "Online Beings" in online environments such as Virtual Communities and Online Games.